Client: Meta, Wallace Foundation Company: Hyperreal Software: Unreal Engine, Maya, Substance Designer/Painter Responsibilities for this project included:
Cloudy with a Chance of Meatballs 2 (2013)
Director: Cody Cameron, Kris Pearn Company: Sony Pictures Imageworks (Culver City, CA) Software: katana, Arnold, Nuke Responsibilities for this project included: Key lighting of characters and interiors for various sequences. Look Development for one-off shots. Hi-res renders for movie posters and promotional still images.
Solo: A Star Wars Story (2018)
Director: Ron Howard Company: Industrial Light + Magic (Singapore) Software: katana, RenderMan, Nuke Responsibilities for this project included: Look Development and lighting for digital double assets. Shot lighting for several sequences.
Ready Player One (2018)
Director: Steven Spielberg Company: Industrial Light + Magic (Singapore) Software: katana, RenderMan, Nuke Responsibilities for this project included:
Transformers: The Last Knight (2017)
Director: Michael Bay Company: Industrial Light + Magic (Singapore) Software: katana, RenderMan, Nuke Responsibilities for this project included: Key lighting and shot lighting of characters and sets for various sequences. Setup sequence of ruined castle shots, which entailed optimizing and clean-up of Lidar set scans. Color grading and tiling projected textures onto Lidar for set reflections and bounced lighting. Helped …
Kong: Skull Island (2017)
Director: Jordan Vogt-Roberts Company: Industrial Light + Magic (Singapore) Software: katana, RenderMan, Nuke Responsibilities for this project included: Key lighting and shot lighting of hero characters and assets for various sequences. Digital Double shader Look Development for pilots. Helped to debug issues with textures and shaders coming from upstream departments.
One Per Person (2016)
Directors: Nasheet Zaman and “Jac” Piette Company: Traceback Studios (Culver City, CA) Software: Maya, Mari, Mentay Ray, Nuke Responsibilities for this project included: Modeling of main characters. Look Development and texture painting for characters and props. This is an award-winning project that I had volunteered to work on for 4 years (2010-2014), taking on the roles of Look Development Supervisor …
Hitman: Agent 47 (2015)
Director: Xavier Gens Company: Industrial Light + Magic (Singapore) Software: katana, RenderMan, Nuke Responsibilities for this project included: Breaking glass and virtual set distruction. Integrating live-action plates into cg reflections and refractions of glass pieces.
Jurassic World (2015)
Director: Colin Trevorrow Company: Industrial Light + Magic (Singapore) Software: katana, RenderMan, Nuke Responsibilities for this project included: Key lighting and shot lighting of hero characters and assets for various sequences. Pipeline and shader Lead for for Gyrosphere asset. Documentation to support Gyrosphere asset for both Lighting and Compositing departments. This was to help the artists understand and work with …
Hotel Transylvania (2012)
Director: Genndy Tartakovsky Company: Sony Pictures Imageworks (Culver City) Software: katana, Arnold, Nuke Responsibilities for this project included: Key lighting and shot lighting of hero characters and assets for various sequences. Compositing. Hi-res renders for movie posters.