This is a project breakdown for The Notorious B.I.G. “Sky’s The Limit: A VR Concert Experience”.
Notorious B.I.G. Sky’s The Limit (2022)
Client: Meta, Wallace Foundation Company: Hyperreal Software: Unreal Engine, Maya, Substance Designer/Painter Responsibilities for this project included:
Behind the Scenes of Emmy-Nominated “The Notorious B.I.G. Sky’s The Limit: A VR Concert Experience” Edited
This is a project breakdown for The Notorious B.I.G. “Sky’s The Limit: A VR Concert Experience”.
Bonneville in Isolation
This is a breakdown of my winning entry in The Pixel Lab’s Texturing Contest during April of 2020. It seemed fitting, that in our current global situation of lock-downs and forced isolation, I give the motorcycle a similar isolated and worn look and feel to the texturing and environment. I’m proud of the finished piece, and was happy to be …
Heart-Shaped Box (Of Density)
Here is a quick breakdown of a project I completed last year for the film “When Ghost Meets Zombie”. This was a pretty quick project, with a total turn-around time of 8 days, including all R&D and setup of the various cloud elements. Spoliers: The premise is that the two main actors have died, and are meeting again infront of …
Redshift RenderView QuickTips
When opening the Redshift Renderview in Houdini, the default action upon opening is to start an interactive render. Depending on your scene, this may not be ideal. While I’m working, I will often close the RenderView to give me more screen space, so I found quite annoying that every time I reopened the window it would launch a render, when …
Razer Viper (2019)
Agency: Company: Cum+m.d. (Singapore) Software: Houdini, Maya, Redshift, Nuke, Photoshop Responsibilities for this project included: Key lighting of product. Look Development for CG hand. FX sims for smoke, dust particles, and mograph effects.