This is a breakdown of my winning entry in The Pixel Lab’s Texturing Contest during April of 2020. It seemed fitting, that in our current global situation of lock-downs and forced isolation, I give the motorcycle a similar isolated and worn look and feel to the texturing and environment. I’m proud of the finished piece, and was happy to be …
Heart-Shaped Box (Of Density)
Here is a quick breakdown of a project I completed last year for the film “When Ghost Meets Zombie”. This was a pretty quick project, with a total turn-around time of 8 days, including all R&D and setup of the various cloud elements. Spoliers: The premise is that the two main actors have died, and are meeting again infront of …
Redshift RenderView QuickTips
When opening the Redshift Renderview in Houdini, the default action upon opening is to start an interactive render. Depending on your scene, this may not be ideal. While I’m working, I will often close the RenderView to give me more screen space, so I found quite annoying that every time I reopened the window it would launch a render, when …
Razer Viper (2019)
Agency: Company: Cum+m.d. (Singapore) Software: Houdini, Maya, Redshift, Nuke, Photoshop Responsibilities for this project included: Key lighting of product. Look Development for CG hand. FX sims for smoke, dust particles, and mograph effects.
Cloudy with a Chance of Meatballs 2 (2013)
Director: Cody Cameron, Kris Pearn Company: Sony Pictures Imageworks (Culver City, CA) Software: katana, Arnold, Nuke Responsibilities for this project included: Key lighting of characters and interiors for various sequences. Look Development for one-off shots. Hi-res renders for movie posters and promotional still images.
Solo: A Star Wars Story (2018)
Director: Ron Howard Company: Industrial Light + Magic (Singapore) Software: katana, RenderMan, Nuke Responsibilities for this project included: Look Development and lighting for digital double assets. Shot lighting for several sequences.
Ready Player One (2018)
Director: Steven Spielberg Company: Industrial Light + Magic (Singapore) Software: katana, RenderMan, Nuke Responsibilities for this project included: Key lighting of characters and interiors for various sequences. Working with Generalist Department to help optimize and problem solve issues with integration between Oasis exterior shots and the hero character renders.